

The original gear grading method (blue->purple->orange, continuously looping) caused confusion for many players. Players remaining old materials will be converted into the common materials at a proportion of 1:1. Now, gear for the three types of Heroes will all use common materials for equipment enhancement.

This has confused many players, and some even choose the wrong materials to upgrade their gear. In the original mechanism, there are 3 types of gear materials for three types of Heroes (Infantry, Rider and Hunter). Changed Materials for Different Gear Type to One Common Material Players can directly obtain some of the original suit attributes without collecting the required number of set pieces.ģ. Now, we have removed the requirement of the gear set and assigned the attributes directly to each piece of gear. In the original mechanism, each set of gear had some attributes, which could be obtained by equipping multiple pieces at the same time. Now, all Heroes suitable for the gear will equip the gear automatically when the research is done.Īfter updating the game to version 1.9.50 for the first time, players will receive materials consumed for the previous Hero gear crafting. Therefore, the game team removed the Gear Crafting process. In the original mechanism, players had to craft particular gear for each Hero separately after completing the gear research, which was very inconvenient. The specific optimization instructions are as follows: Does not increase the overall cost for full-level Hero gear.Does not increase the resources needed for Hero gear in different qualities.Does not reduce the attributes of existing gear.We aim to improve players’ game experience without adverse influences. After updating the game version to v1.9.50 or higher, players will have access to these optimizations. In update v1.9.50, we have fully optimized our Hero Gear System. The following message was sent from the State of Survival team on :
